Windlands for the Oculus Rift is a very strange kind of game to review. I would say that this is actually more of an “experience” than it is an actual game. Still, I love the idea behind what this game is offering and I have to say that it is one of the most relaxing and addictive games that I have messed around with on my Oculus Rift.
There is not actually a story in Windlands for Oculus Rift. You are in this strange place where an ancient civilization used to live, but that is about as much story as you are going to get. There is no major narrative, no big plot twist or anything like that. This is a game that is 100 percent all about the gameplay. I can see what they were going for here, but I do wish there was just a little bit of story to get me that little bit more invested in what I was doing.
So, what is the point of this game? Well to put it simply, getting from point A to point B is the purpose of this game. You have a nice amount of levels/areas to explore and you will be placed in a starting position and then you need to make your way to the end of the level. What is really cool about this and where the fun comes into play. Is that you are free to do this in any way that you want. So, you can take things nice and slow and go and explore these strange places and start to picture what this civilization may have been like.
While I did like doing some exploring. For me, the real joy of playing Windlands was in using the grappling hook. In many ways, this is what I imagine a Spider-Man VR game would play like. You aim your grappling hook and then shoot over to that area. Once you get the hang of the momentum system in the game, you can zip from place to place and pretty high speeds. There is a lot of trial and error in each level, where you figure out where you can go and where you cannot and that is part of the fun.
I played this using an Xbox One controller and felt that it worked very well. You walk with the analog stick. Use your grappling hook with the trigger and the A button is for jumping. The controls are very simple, so this is most certainly a game that anyone is going to be able to pick up and play. It is the kind of game where you can spend five minutes just screwing around and have a good time doing so. Or, you can fire it up with the intentions of playing for five minutes and still be playing an hour later.
I had way more fun with Windlands for the Oculus Rift than I thought I would. While you could argue there is “no point” to the game. I do feel that as an overall “experience” it is a good time. It also makes me hope that the folks behind this game can use this same game engine and make a story-driven game at some point!
Using your grappling hook makes you feel like Spider-Man
The level designs are rather clever
The controls are super easy to learn
It is way more addictive than you would think
I liked the overall presentation
No story to drive you forward
Price is a tad high for what it is