Image Credit: https://www.youtube.com/watch?v=FYkNKO9F28s
It is crazy to think that the original Psychonauts in the Rhombus of Ruin game is now over ten years old, Psychonauts in the Rhombus of Ruin really was a game that came out of nowhere. As a huge fan of the work of Tim Schafer and the original game. Having a game that bridges the gap between the first game and the upcoming sequel on the PlayStation VR was something I was very excited about.
Let me start by saying that I have played through the original Psychonauts game multiple times. So, for me jumping back in with characters like Raz, Lili, Sasha, and Milla was a lot of fun. The problem is, Psychonauts in the Rhombus of Ruin is putting a lot of faith that the people playing this one their PSVR have played the original game and are already familiar with these characters. Even though I have played the original game many times, sometimes I had to really think about a reference that was brought up.
This time the gang have graduated from Whispering Rock Psychic Summer Camp and are ready to get to work. The story is great if you are someone who knows what the deal with these characters is. Even if you are a newcomer to the series, you will love the charm and wit that comes with this game thanks to Tim Schafer’s incredible imagination. It is really the gameplay and the setting of the game that makes it so much fun.
I would best describe the gameplay as something similar to what you have with Arkham VR and Rick and Morty, two PSVR games that I really enjoy! You are in one area at a time, but you can “zip” to a different part and there you can interact with various puzzles and objectives that you are tasked with. These characters have special abilities and most of the puzzles that you will be doing will require the use of these. Ranging from using your telekinesis to move something around to your pyrokinesis to burn something! You can just screw around with your abilities if you like and that is a lot of fun too.
Like how Morty can take control of Mr. Meeseeks, Raz can take control of various other characters in the world to complete objectives. I found this to work very well and it was always fun to do. One thing I will say about Psychonauts in the Rhombus of Ruin is that none of the puzzles really stumped me. Tim Schafer usually has some very fiendish puzzles, but this time around it does play it very safe. I am not saying this makes the game an unfun experience, but do not expect to be stuck too often by any of the puzzles.
One thing that I really liked was the progression of the game. It starts you off with access to all your abilities, but then it takes them away. This is not a bad thing at all as it makes you want them more and each new thing you learn to do, makes you say “oh yeah” and you really do appreciate it. I played through the game with the DualShock 4 and had zero problems with it doing what I wanted it to do and that is always a good thing.
Overall, I have had a great time with Psychonauts in the Rhombus of Ruin the three times I have played it. The story is great, it looks awesome and I love the general progression of the game. If you have a PSVR this is well worth playing. If you enjoyed the original Psychonauts game then I would go as far as to say that this is an essential addition to your PSVR collection.
It is set between the original and upcoming sequel
Features all your favorite characters
The puzzles are rather simple to figure out
The game controls very well with the DualShock 4
It is awesome this game even exists!
It is really made for those who played the original
Some might find the puzzles too easy