I will admit that A Fisherman’s Tale for the Oculus Rift was one of my most anticipated VR games of 2019. This is a very, very clever idea of a game and most people who are into VR gaming were excited to try the game out. Thankfully it is all finished now and I must say I still feel that it is a very clever game and one of the more interesting VR titles released in 2019 for the Oculus Rift.
The big twist of the game is that you think you are playing as a regular fisherman/lighthouse keeper. However, you are actually a wooden puppet who lives in a model, which is mind-bendingly never ending! It is very clever stuff and it makes for some very interesting puzzles. You need to turn on the lighthouse, but you along with some “help” realize that there is more going on here than just a regular storm. The overall story and presentation are very good and I felt that it had a kind of child’s storybook thing going on.
Gameplay-wise, I like what they have done with A Fisherman’s Tale. The idea is that anything you can interact with you can change the size of. This may sound like a very basic kind of mechanic, but the game uses this for some very clever puzzles. Picking something up and then resizing it so that it fits somewhere or can be used in a more “different” way is what you will be doing most of the time. While I love the idea of this mechanic and it works, the collision detection is really strange. Sometimes you will pick something up, clip into a wall and it will just disappear and go back to its original location. This, as I am sure you can imagine, can be annoying when it happens.
The game does not let you just walk around and explore, instead, you teleport which is not a deal-breaker in VR games for me. However, I love the design of the world they have created here and think some free roam exploration would have been really cool. One thing I am very thankful for is the way that they allow you to play the game sitting or standing. This, in theory, should mean that no matter your setup, tracking should not be an issue for you. I played it both ways and had no trouble at all.
I found the “adventure” and story very charming, but it only took me a little over two hours to beat all of the chapters the game had to offer. There are some extra things you can do, but the game to me does feel a little on the short side. On the flip side of this, of course, I must say that a reason for this is that the game is so much fun you just wish that it lasted an hour or two longer. The short game length does kind of make it a game that I feel should be a few bucks cheaper than it is.
I really like what A Fisherman’s Tale does on the Oculus Rift. I have played through the game once so far and enjoyed my time with it. I think in terms of the story, design and even the gameplay it does not disappoint. Had the game been a couple of hours longer, I would say it is a must buy, even with the collision issues that can be annoying. As it is, I do think it is worth playing, but maybe wait for a sale.
The presentation is great
I love the storybook kind of style that it has
The puzzles in the game are clever
You can use audible hints if you get stuck
It makes you want more!
Some strange collision detection issues
The game only takes a couple of hours to beat